GOTHIC RUINS
Environment Design
The environment aims to capture a sense of decay overtaken by nature, with a focus on light, mood, and architectural storytelling.
Architectural elements were modeled in Maya, integrated with high-quality Megascan assets to enrich material variety.
Foliage creation was partly procedural in SpeedTree to seamlessly blend with the ruins and enhance the organic takeover of the scene.
The final composition and still frames were composited in NukeX.